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#include "src/geometry/ccw.hpp"#pragma once
#include "Point.hpp"
namespace geometry {
enum Position { COUNTER_CLOCKWISE = +1, CLOCKWISE = -1, ONLINE_BACK = +2, ONLINE_FRONT = -2, ON_SEGMENT = 0 };
template <typename T> Position ccw(const Point<T>& a, Point<T> b, Point<T> c) {
b = b - a;
c = c - a;
if (sgn(b.det(c)) == 1) return COUNTER_CLOCKWISE;
if (sgn(b.det(c)) == -1) return CLOCKWISE;
if (sgn(b.dot(c)) == -1) return ONLINE_BACK;
if (b.norm2() < c.norm2()) return ONLINE_FRONT;
return ON_SEGMENT;
}
} // namespace geometry#line 2 "src/geometry/Point.hpp"
#include <cassert>
#include <cmath>
#include <iostream>
#include <type_traits>
namespace geometry {
template <typename T> struct Point {
static T EPS;
static void set_eps(T eps) { EPS = eps; }
T x, y;
Point() {}
Point(T x, T y) : x(x), y(y) {}
Point operator+(const Point& p) const { return Point(x + p.x, y + p.y); }
Point operator-(const Point& p) const { return Point(x - p.x, y - p.y); }
Point operator*(T t) const { return Point(x * t, y * t); }
Point operator/(T t) const { return Point(x / t, y / t); }
bool operator==(const Point& p) const { return x == p.x and y == p.y; }
bool operator!=(const Point& p) const { return not((*this) == p); }
bool operator<(const Point& p) const { return x != p.x ? x < p.x : y < p.y; }
friend std::istream& operator>>(std::istream& is, Point& p) { return is >> p.x >> p.y; }
friend std::ostream& operator<<(std::ostream& os, const Point& p) { return os << p.x << ' ' << p.y; }
T norm() { return std::sqrt(x * x + y * y); }
T norm2() { return x * x + y * y; }
T arg() { return std::atan2(y, x); }
T dot(const Point& p) { return x * p.x + y * p.y; }
T det(const Point& p) { return x * p.y - y * p.x; }
Point perp() { return Point(-y, x); }
Point unit() { return *this / norm(); }
Point normal() { return perp().unit(); }
Point rotate(T rad) { return Point(std::cos(rad) * x - std::sin(rad) * y, std::sin(rad) * x + std::cos(rad) * y); }
};
template <> double Point<double>::EPS = 1e-9;
template <> long double Point<long double>::EPS = 1e-12;
template <> int Point<int>::EPS = 0;
template <> long long Point<long long>::EPS = 0;
template <typename T> int sgn(T x) { return x < -Point<T>::EPS ? -1 : x > Point<T>::EPS ? 1 : 0; }
} // namespace geometry
#line 3 "src/geometry/ccw.hpp"
namespace geometry {
enum Position { COUNTER_CLOCKWISE = +1, CLOCKWISE = -1, ONLINE_BACK = +2, ONLINE_FRONT = -2, ON_SEGMENT = 0 };
template <typename T> Position ccw(const Point<T>& a, Point<T> b, Point<T> c) {
b = b - a;
c = c - a;
if (sgn(b.det(c)) == 1) return COUNTER_CLOCKWISE;
if (sgn(b.det(c)) == -1) return CLOCKWISE;
if (sgn(b.dot(c)) == -1) return ONLINE_BACK;
if (b.norm2() < c.norm2()) return ONLINE_FRONT;
return ON_SEGMENT;
}
} // namespace geometry